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Job description:
NVIDIA is searching for a LLVM Compiler Intern for an exciting and fun role in their GPU Software organization. NVIDIA’s Compiler team is responsible for constructing and emitting the highest performance GPU machine instructions for Graphics (OpenGL, Vulkan, DX) and Compute (CUDA, PTX, OpenCL, Fortran, C++). This team is comprised of worldwide leading compiler engineering experts who provide leading edge performance and capabilities for NVIDIA’s current and future complex parallel SIMT architectures.
Job duties and responsibilities:
- Understand, modify, and improve an NVIDIA proprietary GPU compiler and assembler written in C++
- Design and develop new compiler passes and optimizations to produce best-in-class, robust, supportable compiler and tools
- Work with global compiler, hardware and application teams to oversee improvements and problem resolutions
- Be part of a team that is at the center of deep-learning compiler technology spanning architecture design and support through functional languages
Qualifications required:
- Pursuing B.S. or higher degree in Computer Science/Engineering
- Excellent hands-on C++ programming skills
- Strong background in software engineering principles with a focus on crafting robust and maintainable solutions to challenging problems
- Good communication and documentation skills and self-motivated
- Ways To Stand Out From The Crowd:
- Masters or PhD preferred, with some compiler code generation experience
- Experience in developing CUDA, DirectX, OpenGL/Vulkan applications
- Experience in performance analysis and compile time analysis tools
- Exposure to various ML techniques
Job/Req. ID: JR1985926
Company: NVIDIA
Job Category: Electronics or Software/IT Engineering
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